To everyone else it simply makes Diablo less enjoyable

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MacMillanwu
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Joined: Wed Apr 12, 2023 3:11 am

To everyone else it simply makes Diablo less enjoyable

Post by MacMillanwu »

If you buy legendary crests, remember that you're not buying a set of the dice, as the case with the FIFA Ultimate Team card pack like. It is a chance to fill the dice with Diablo IV Gold dice, to access the game engine and modify the drop rate (slightly) to your advantage. Its addictive gameplay mechanics are not isolated from the addictive gameplay mechanics, but instead are tied directly into combat and loot drops that are part of the game. Diablo is uniquely well-positioned do this; as my colleague Maddy Myers pointed out, the games that are heavily focused on loot have always had a slot-machine quality that Diablo Immortal's model of business makes the game appear as if it were.

Blizzard has repeatedly tried to emphasize that the monetization of Immortal can be ignored till the end of the game, which is true, and they claim that the vast majority of players are enjoying the game without spending an ounce, which seems plausible. It's not right to say that the main enjoyment of Diablo is the fun of exploring the story instead of trying to max out your character. It's also disingenuous to deny that the games have been designed to instill a hunger for hitting the power threshold in their players. If you have a tendency toward addiction to gambling or to the addictive aspects of Diablo's Item gameor, more importantly or both, the legendary crest system could be exploitative and potentially very damaging.

To everyone else it simply makes Diablo less enjoyable.

We have been here before or in a similar situation. When Diablo 3 first came out in 2012, it included an auction house in real money that players could purchase and buy Diablo 4 Gold sell their item drops.
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